About this site

vrmotionsickness.net exists for one frustrated moment: you put on a headset, felt queasy or dizzy within minutes, and went searching — only to find the same recycled "10 tips to stop VR sickness" lists that mix what works with what doesn't. We wanted a resource that actually tells you which fixes are backed by research, which are hype, and exactly what to change for your headset and game.

How we research

Our guidance is built on a deep-research review of 26 sources — peer-reviewed studies, a 2024 systematic review of 223 cybersickness studies, and practitioner guides — distilled into 14 verified findings. Claims are cross-checked before they go on the site. You can see every source on our sources page.

How we grade evidence

We label the strength of evidence behind each recommendation, instead of presenting everything as equally proven:

  • Strong evidence — supported by controlled studies in real VR (e.g. comfort vignette / FOV reduction, snap turning, airflow from a fan).
  • Weak evidence — widely recommended but thinly evidenced for VR specifically (e.g. ginger, acupressure wristbands). We say so plainly.

What makes us different

  • Per-headset, per-game settings — our comfort finder gives the exact research-backed settings for your setup, not generic advice.
  • Honest about evidence — if something is popular but unproven, we tell you.
  • A calm page — low-motion design so reading it doesn't make you feel worse.

Who writes this

Content is researched and maintained by the vrmotionsickness.net editorial team. We're adding a named medical/vestibular reviewer; until then, treat everything here as general information and see the note below.

Not medical advice. This site provides general, evidence-based information only. If dizziness or imbalance persists long after VR, or you have a known ear/vestibular condition, please see a doctor. More in our disclaimer.