VR game comfort ratings
Whether a game makes you queasy comes down to one thing: how it moves the camera. Stationary games barely touch it; smooth walking, flying, and fast turning are the hard part. Below is a comfort rating for popular titles, gentlest first. Ratings reflect each game's default locomotion — the right comfort settings can move almost any game up a tier.
| Game | Platforms | Locomotion | Comfort | Start with |
|---|---|---|---|---|
| Beat Saber | Quest, PSVR2, PCVR | Stationary | Gentle | No artificial locomotion — nothing to tune. |
| Eleven Table Tennis | Quest, PCVR | Stationary | Gentle | Room-scale, no artificial movement. |
| Moss | Quest, PSVR2, PCVR | Fixed camera (3rd person) | Gentle | Diorama view — you watch, you don’t move. |
| Synth Riders | Quest, PSVR2, PCVR | Stationary | Gentle | Stationary rhythm; comfortable for almost everyone. |
| Walkabout Mini Golf | Quest, PSVR2, PCVR | Teleport | Gentle | Teleport movement; very gentle pace. |
| Pistol Whip | Quest, PSVR2, PCVR | On-rails (auto-move) | Easy | Movement is automatic and smooth on rails. |
| SUPERHOT VR | Quest, PCVR | Stationary / teleport | Easy | Time moves when you move; little forced motion. |
| Vader Immortal | Quest, PCVR | Teleport / stationary | Easy | Teleport by default; smooth optional. |
| Assassin’s Creed Nexus | Quest | Smooth + teleport | Adjustable | Strong comfort options incl. blinders + teleport. |
| Assetto Corsa | PCVR | Cockpit (sim racing) | Adjustable | Fixed cockpit reference; ease into long sessions. |
| Batman: Arkham Shadow | Quest | Smooth + teleport | Adjustable | Vignette + snap turn recommended for new users. |
| Gran Turismo 7 (VR) | PSVR2 | Cockpit (racing) | Adjustable | Stable cockpit frame; speed/accel still triggers some. |
| Half-Life: Alyx | PCVR | Teleport + continuous | Adjustable | Deep comfort menu — start with teleport + blink. |
| Red Matter 2 | Quest, PSVR2, PCVR | Smooth + teleport | Adjustable | Full comfort suite: vignette, snap, teleport. |
| Gorilla Tag | Quest, PSVR2 (US/Canada), PCVR | Arm-swing | Intense | Arm locomotion is fast; short sessions to start. |
| No Man’s Sky (VR) | PSVR2, PCVR | Smooth flight + walk | Intense | Turn on vignette + snap; flying is the hard part. |
| Population: One | Quest, PCVR (no longer sold) | Smooth + glide/climb | Intense | Vertical movement adds intensity; ease in slowly. |
| Resident Evil 4 VR | Quest | Smooth | Intense | Enable vignette + snap turn; smooth is intense. |
| The Elder Scrolls V: Skyrim VR | PCVR | Smooth | Intense | Limited built-in comfort; mods help on PCVR. |
| TWD: Saints & Sinners | Quest, PSVR2, PCVR | Smooth | Intense | Vignette + snap turn strongly recommended. |
Frequently asked questions
Which VR games are least likely to cause motion sickness?
Stationary games with no artificial locomotion — like Beat Saber, Synth Riders, and table-tennis or mini-golf titles — are the gentlest, because you only move your own body, not the virtual camera.
Why do some VR games make you sick and others don’t?
It comes down to locomotion. Games that move the camera for you (smooth walking, flying, fast turning) create the visual-vestibular mismatch that triggers sickness. Stationary or teleport-based games avoid most of it.