Red Matter 2: VR comfort settings & motion-sickness rating
Short answer: Red Matter 2 is adjustable and comfortable once set up. It uses smooth locomotion to explore atmospheric sci-fi environments, but it ships with one of the more complete comfort suites in VR — vignette, snap turning, and teleport — so most players can dial it in to feel good.
Why it can challenge — and why settings fix it
Red Matter 2 has you float and walk through detailed zero-g and station environments, and smooth movement plus turning are the classic VR-sickness triggers. The good news is the game anticipates this and gives you strong comfort options, so you control how intense it feels rather than being stuck with the default.
Settings to turn on first
- Enable the comfort vignette so the edges narrow during movement — strongly evidenced to reduce sickness.
- Use snap turning instead of smooth rotation; this removes the biggest trigger. Details in our comfort settings guide.
- Try teleport movement first if smooth feels like too much, then transition as you adapt.
- Fan on, shorter sessions early; the slow, puzzle-led pace makes this easy.
Easing in
Its deliberate, exploratory pace (rather than fast combat) makes Red Matter 2 a comfortable place to practise smooth locomotion with comfort aids on. Build up gradually using our habituation schedule, and compare intensity with other titles on the VR game comfort ratings.
Is Red Matter 2 good for beginners?
Yes, with its comfort options on — it's a smooth-locomotion game, but the slow pace and thorough settings make it approachable. Start with vignette, snap turn, and teleport. For the full evidence-based approach, read how to stop VR motion sickness or run the comfort & severity check.
Frequently asked questions
Does Red Matter 2 cause motion sickness?
Best comfort settings for Red Matter 2?
Is Red Matter 2 good for beginners?
This is general, evidence-based information, not medical advice. If dizziness or imbalance persists long after VR, or you have a known ear/vestibular condition, see a doctor.